Space / W / Arrow up - jump you can wall jump!
K /  F / S / Arrow down -sword attack
R - Reset to last platform
Backspace - go back to difficulty selection (Progress will not save!)

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The content between difficulty levels is noticeably different:

Easy - Slow blocks, low health on enemies, lava levels are almost unchanging. There are no unique mini-bosses. The difficulty is for those who hone their skill.

Medium -  Lots of blocks, and lava can cause trouble. New unique mini-bosses. Difficulty level for samurai who seek fair battle.

Hardmode - The difficulty level conceived by the developers.  Lava rises quickly, there are a lot of blocks, and bosses begin to interfere with the player earlier. Only a mad Ronin can get through this violent challenge. 



You're a mercenary for the Adventurer's Guild. You're a rookie, rank C, with only your grandfather's katana and a hat. The task on the bulletin board promised to be simple, kill the rats in the basement of the observation tower. 

A mission of your rank. But who knew that in addition to the rats, there was a lava leak in the basement of the tower, and the other floors were guarded by ghosts and ninjas?



Lead programmer - Dremeon
Lead artist - Baran Lydoed
Music - Dan Marsil

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Please leave your feedback in the comments! 

Development log

Comments

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(+1)

I like the graphics of this game. The samurai theme is very creative. I appreciated the different levels of difficulty in the game because for me, some of the later stages were challenging. Also, the music matches the game. Great work! :)